Beginning Game Audio Programming
by Mason McCuskey /
2003 / English / CHM
7.1 MB Download
No matter how exciting the game and how realistic the visual
effects, without catchy audio in the background it’s obvious that
something is missing. New developments in technology enable you to
do things with audio that weren’t possible before, but they also
make it necessary to find a guide that walks you through the
technical hurdles. "Beginning Game Audio Programming" covers the
challenges that you will face as you create sound effects and music
for your games and gives you the information you need to face these
challenges head-on. You’ll learn how to compose dynamic music and
program 3D sound. There’s even coverage of using DirectPlay Voice
for real- time voice chat in your games! If you are comfortable
with C++ and DirectX, then you’re ready to dive into the exciting
world of audio with "Beginning Game Audio Programming".
No matter how exciting the game and how realistic the visual
effects, without catchy audio in the background it’s obvious that
something is missing. New developments in technology enable you to
do things with audio that weren’t possible before, but they also
make it necessary to find a guide that walks you through the
technical hurdles. "Beginning Game Audio Programming" covers the
challenges that you will face as you create sound effects and music
for your games and gives you the information you need to face these
challenges head-on. You’ll learn how to compose dynamic music and
program 3D sound. There’s even coverage of using DirectPlay Voice
for real- time voice chat in your games! If you are comfortable
with C++ and DirectX, then you’re ready to dive into the exciting
world of audio with "Beginning Game Audio Programming".